Digital Engineering, October/November 2021
The latest issue of Digital Engineering focuses on the convergence of entertainment and engineering technology.
November 1, 2021
Inside This Issue:
Highlights from DE Design & Simulation Summit
Bringing a Comic Book Hero to Life
Effects artists used a combination of digital modeling, animation, CAD and 3D printing to build the massive S.T.R.I.P.E. armor for the new “Stargirl” series.
Enter the Holodeck: Designing in a Virtual World
The gaming industry has long been big business, but thanks to virtual reality technology, it is now taking us where no one has gone before. Are product design and manufacturing the next frontier?
What to Choose? Gaming Beast or Productivity Workhorse
Application usage should guide hardware selection.
Product Development in Game Engines
Visual Fidelity draws engineers to game engines.
Visual Effects
Engineering software are effective as visual tools to help drive product sales, demonstrations and content creation for marketers.
When Fantasy Mimics Reality
Shining a spotlight on the engineering tools used by movie makers.
Monster!
What “WandaVision,” “Watchmen” and “The Umbrella Academy” can teach us about the industrial design process.
Cultivating DfAM Culture
Infusing design for additive manufacturing principles in professional and student engineering settings will help fully exploit AM’s potential.
PLM: Obsolete Technology or Work in Progress?
As data usage expands, PLM platforms must evolve to support new types of data and connectivity across disciplines.