Kickstand Launches Campaign to Make Surface Deformation Software Available to All 3D Artist

StretchMesh Surface Deformation plug-in for Autodesk Maya software moves toward open source model.

StretchMesh Surface Deformation plug-in for Autodesk Maya software moves toward open source model.

By DE Editors

Kickstand has launched a campaign to evolve StretchMesh Surface Deformaton software into open source technology. By making the source code available to the 3D community, Kickstand opens the door for artists working in Maya to incorporate the surface deformation technology into their 3D workflow. The StretchMesh Open Source initiative also allows programmers and developers of other software programs to incorporate surface deformation functionality in future product releases.

StretchMesh is surface deformation plug-in designed to seamlessly integrate with Maya 3D modeling and animation software. According to the company, StretchMesh introduces new techniques into the character pipeline and gives polygonal geometry a “stretchy” quality for better control over the movement and skin elasticity of 3D modeled characters.

Implemented as a standard deformer in Maya software, StretchMesh features advanced relational vertex and shape preservation technology, offering animators and technical directors the ability to create smooth character deformations using Maya software.

For more information, visit Kickstand.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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