Imagination Technologies Launches PowerVR Brazil SDK

High-level rendering toolkit for photorealistic real-time and interactive visualization.

High-level rendering toolkit for photorealistic real-time and interactive visualization.

By DE Editors

Multi-media company Imagination Technologies  has launched the PowerVR Brazil SDK v1.0 ray traced rendering toolkit. Developed to fully utilize Imagination’s PowerVR OpenRL API SDK, the Brazil SDK v1.0 enables 3D graphics software developers to easily add high-level ray tracing functionality to their applications.

The Brazil SDK v1.0 facilitates interactive photorealistic visualization or final-frame rendering, and eliminates the need to create similar technology from scratch or port to multiple independent hardware platforms.

The company’s Caustic Professional  group is developing a new family of high performance ray tracing solutions, based on new PowerVR ray tracing graphics technologies from Imagination, targeted at 3D graphics software developers in markets such as Computer Aided Design (CAD), Digital Content Creation (DCC),  film, and games.

The Brazil SDK v1.0 enables the addition of high-level ray tracing functionality to applications accelerated by the growing range of OpenRL renderers being developed by Imagination, including both software (running on x86 and x86-64 CPUs) and future hardware accelerated platforms. The Brazil SDK v1.0 has already being utilized to create plug-ins for popular visual effects and design packages,  including Autodesk Maya, Autodesk 3ds Max, and Robert McNeel and Associates’ Rhinoceros.  

For more information, visit Imagination Technologies.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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