Luxion Unveils KeyShot 3

System features a patent-pending animation system.

System features a patent-pending animation system.

By DE Editors

Luxion has unveiled KeyShot 3, the next generation of Luxion’s rendering solution. According to the company, KeyShot 3 features an all new animation system that breaks down the complexity of creating animations of 3D data with the same photorealistic results as before.

Geared toward designers, engineers and marketing professionals, the system is designed so that everything happens inside KeyShot’s real-time raytraced environment. This includes setup, edit and playback. During setup, edit and playback of the animation the scene stays fully interactive, allowing the user to interact with the camera, lighting and materials.

Rather than relying on setting up key frames, Luxion has developed a patent-pending animation system based on offset transforms. The use of offset transforms makes it possible to add individual animation components to single or multiple parts, move them in the timeline, and copy, paste or move them within the model hierarchy. To develop more complex animations, the user adds multiple transforms to each object.

Currently undergoing extensive beta-testing with select Luxion customers, the final release of KeyShot is targeted for fall 2011.

For more information, visit Luxion.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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