Luxion Releases KeyShot 4.2
Users can create groups in Project Scene tree, set CPU core priority.
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October 16, 2013
Luxion announced the release of KeyShot 4.2 with new features and updates to existing tools that the company says simplifies the rendering and animation process.
According to Luxion, users of the software will find easier ways to organize their imported 3D data, work with KeyShot’s materials presets and color libraries, and have greater control over the rendering environment and settings.
KeyShot 4.2 introduces the ability to create groups in the Project Scene tree. Users may create new groups, drag and drop parts and sub-assemblies into existing groups and move parts between one group and another. The capability includes a full-featured dialog that allows users to add one or multiple parts to an existing group or create a new group directly from the real-time render interface.
The software now comes with the ability to set priority on the amount of CPU cores used by KeyShot. This helps ensure users are able to have access to more CPU power in other programs while KeyShot is rendering.
Users can now swap materials between selected parts without having to change the material for each part. Users have two options, swapping materials by selecting parts or by dragging and dropping materials from the KeyShot library onto existing materials in the in-project library.
There are now more presets available for the real-time viewer. Through the Project settings, users have an immediate selection of preset options that include actual aspect ratios found in print and digital media. These presets are single-click settings that can also be locked to ensure proper resolution.
For more information, visit Luxion.
Sources: Press materials received from the company and additional information gleaned from the company’s website.
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