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February 7, 2014
By DE Editors
Chaos Group’s V-Ray 3.0 for 3ds Max includes optimizations to the ray tracing core, brute force GI, progressive path tracing, reflections, refractions and more, while the new Progressive Production Renderer provides fast set-ups and quick iterations, according to the company.
“When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse,” said Vlado Koylazov, lead developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.”
The new interface includes three UI modes (basic, advanced, and expert) that can be selected to match an artist’s preference. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Settings for quality and shading rate can be fine-tuned with sliders.
The product also offers improved Subsurface Scattering (SSS), including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15 times), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. UDIM and UVTILE support make it easier to move MARI and Autodesk Mudbox assets into V-Ray.
For more information, visit Chaos Group.
Sources: Press materials received from the company and additional information gleaned from the company’s website.
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